#include "Enemy.h"

Enemy::Enemy()
{
State = Wander;
}


void Enemy::update()
{
	switch(State)
	{
	case Wander:
		break;
	case Chase: 
		break;
	case Attack: 
		break;
	case Advanced_Attack:
		break;
	case Flank:
		break;
	default:
		break;
	}
}